00 Introduction-Type Thing


My real name is irrelevant; call me Nerio. 

I am a solo female indie game developer and my preferred engine is RPG Maker VX Ace. 

I have been using the RPG Maker series of engines ever since Don Miguel first hacked and pirated RPG Maker 95 about eleventy nine billion years ago and got hooked; I decided that if I had the chance to make a game before either the heat death of the known universe or the apocalypse occured, I was going to do just that. So, I have messed with every iteration of RM (other than With and Unite) and decided that VXA was my favorite.

I am an adult with a job, which means Omnia is self-funded (there will be no crowdfuding, Patreon, or anything of that nature- not now or in the future.) I buy the resources I use when I need them and even though I am not an artist, I do edit the hell out of everything that the original creators allow to be edited. This includes the free resources I use as well. Yes, I do have an extensive list of credits, which will be included in Omnia's files once the demo is complete.

Omnia will always be completely free. Not only do I despise censorship in any form (and I think adult content includes far more than just smut) but I am also using some resources that are only allowed to be used in free games. This does not change the fact that I have and will continue to treat Omnia like it is something I think is priceless.

I have been working on my game since January of this year and even though I did take most of September off, I am hoping to have the demo finished by January at the latest, playtested and made available here by February. Things could happen sooner than that, though; I cannot predict the future.

I would have to say that mapping and writing are my two favorite parts of game development. There isn't a single aspect I dislike, but I do have my biases. I know some people think mapmaking is extremely tedious work, but I think there is something extremely fun about editing the fuck out of a tileset, loading it into the engine and seeing how everything ends up coming together as I build my maps. 

I am also very much a fan of worldbuilding, lore, character growth, development and dynamics, plot twists: detail. Needless to say, Erelto (the world that Omnia takes place in) is going to have a considerable amount of lore and worldbuilding for the players to discover; most of my maps will have many things that can be interacted with to learn more about the world. Omnia is going to be a very long, very slow-burning dark fantasy RPG with many horror and more adult-oriented elements and I will put up a warning about those things at a later date.

I will be updating this regularly from here on out.

Leave a comment

Log in with itch.io to leave a comment.